Thief

Type: Gift, Class

Primary
Steal Bonus: +4 to Stealing Roll to Dos.

Level 1
Cost: Get from Pickpocket

Lift: Roll to do against your opponent, if you succeed steal one item from them

Escape: +5(1) speed when running away from an enemy.

Thievery Swing: +1 to all swings relating to Thievery.

Level 2
Spin Toss: Throw a small bladed weapon at someone, It spins. Your opponent rolls to Dye and if they fail they take 2d4 sharp damage. The small bladed weapon then returns to you

Level 3
Surprise Trade: You can attempt to trade. You do a trade roll to do+3 and the target does a mental roll to Dye. If you succeed you forced then to do a trade then benefits you.