Knight

This is based off a class in GM Guide 0.5.

Primary
On my Honor: Once per rest, you may replace the result of one of your rolls with your Honor. You then lose 1 Honor.

Level 1
Cost: Get from Squire

Code of Honor: Take note of the virtues by which you live your life. Spin them into a moral code that you intend to follow. Whenever you deviate from this code or betray your base virtues, you lose 1 honor. When you’ve lost all your honor, immediately take the Black Knight Class. Your Honor cannot exceed 20.

Virtue’s Reward: Whenever you embody your core virtues or exemplify your code of honor, gain 1 honor and take a +1 bonus on any relevant roll.

(if the module Duel Techs is active) Former Squire: +2 to dual tech rolls with your squire and you're former Knight. +1 to duel techs with Paladins, Knights, Black Knights and Squires.

Level 2
Cost: XP 10

Squire: You may grant a willing person the Squire class. If you do so, they MUST select you as their Knight. Whenever your Squire embodies your Code of Honor, you may trigger Virtue’s Reward as if you were the one performing the honorable action.

Smite: You may lose up to your Knight level in Honor to deal an additional amount of damage equal to the Honor lost.

Level 3
Cost: XP 20

Shield of Faith: Whenever you sustain damage you may instead subtract the damage from your Honor.

Level 4
Cost: XP 30

Gallant Gusto: You may pay 1 Honor to negate the cost of a Special action.

Level 5
Cost: XP 40

Paladin: Unlock the Paladin class.

Desc.
You may have noticed that there were two entire classes nested within this class: Paladin and Black Knight.