Squire(class)

This is based off a class in GM Guide 0.5.

If you are looking for the ability Squire here it is, Squire.

Primary
By My Command: Once per rest, your Knight may choose to replace the result of one of your rolls with your current Influence.

Level 1
Apprentice: Designate another person as your Knight. Whenever you follow their commands, uphold their code of honor, or embody the virtues they taut, you gain 1 Influence. Should you disagree with their commands, disavow their code of honor, or go against their virtues, you MUST Roll to Dye immediately. If you roll lower than your Influence, you lose control of yourself and cannot act against your Knight.

Level 2
Price: 15 XP or reach 10 Influence

Embodying Virtue: Whenever you would gain 1 Influence as part of an action, add a +1 to any roll related to that action.

Level 3
Price: 25 XP or reach 20 Influence

Full Knight: You attain proper knighthood of your own. Rename your Influence to Honor, and gain the Knight class.

Desc.
Squire is a strange one, it requires you to collaborate with another player or an NPC to guide your character morally. The Influence mechanic works as both a method of advancement, but also a leash for the Squire: the higher your Influence gets, the closer you are to knighthood, but it becomes significantly harder to deny the Knight’s commands.