Fighter

This is based off of Fighter from GM Guide V.05.

Type of Gift: Class

Primary
Weapon of Choice: Grants an additional Gift slot that may ONLY have a weapon equipped in it.

Level 1
Attacks of Opportunity: Whenever an enemy moves out of your attack range (5ft, unless specified otherwise. Max 10ft.), you may make an attack against them immediately. You may not do so again until you Roll to Dye.

Good Health I: HP +1

Link Available!

Level 2
Requires: 10 XP

Signature Steel: The Gift slot granted by Weapon of Choice is treated as a second primary slot.

Good Health II: HP +2.

Level 3
20 XP

Master-of-Arms: At any time, the Fighter is allowed to swap any weapon in a gift slot into their Weapon of Choice Gift slot for free. You may not do so again until you Roll to Dye.

Good Health III: HP +3.

Link Available!

Level 4
30 XP

Opportunistic: A Fighter does not need to make a Special Action to perform an unconventional action along with an attack, so long as it's with their Weapon of Choice (e.g. slicing an opponent's leg to slow them, knocking someone off a ledge with a hammer, etc.).

Good Health IV: HP +4

Level 5
40 XP

Double Attack: After you attack, you may choose to drop your Swing to attack again instantly. Your second attack is colorless. Good Health V: HP +5.

Link Available!